recap
- what was the general workflow learnt in week 1?
- what is the purpose of the environment light/slow bounce light layer?
- what would a character standing in a room lit by direct light (sunlight) from outdoors look like?
- what do we need to control when working with the local → env light → direct light layer system?
- what kind of focal point design choices did krenz consider when creating week 1’s homework?
cont.
- what happens to skintones when our character has blue hair?
- how can we more easily apply the things we learnt in week 1’s homework to our own work?
negative space/shape
- what is negative space?
- what is the purpose of negative space within a scene?
- what is the common anime painting layering process?
- what is the alternative painting layering process?
- how does artworks that prioritize light & shadow shapes first move on from the b/w shapes?
cont.