- why is the problem with the method of drawing a floor grid and constructing characters on top?
- what form is most suitable when we’re trying to draw characters in multiple perspectives standing on the same surface?
- what makes different objects look like they are existing on the same surface?
- how do we draw a 0, 22.5, 45 & 67.5 degree cube?
- how do we rotate a cube’s plane 45 degrees?
cont.
- How do we rotate a cube’s plane 22.5 or 67.5 degrees?
- how do we rotate a cube 22.5, 45 & 67.5 vertically & horizontally? (only in 1 axis)
- what is our end goal after learning how to rotate cubes 22.5, 45 & 67.5 degrees?
- how do we rotate a cube 22.5, 45 & 67.5 in multiple axis?
- what is the purpose of drawing the flat 2D symmetrical square when we’re trying to rotate a cube in 22.5, 45 & 67.5 degrees?
cont.
- what do we need to realize when drawing squished planes?
- what happens to the longest edge when we’re drawing cube rotations inside of the square grid?
- what happens to the furthest point of the squished planes inside the square grid?
- how do we draw the squished planes inside the square grid?
- how do we draw the rest of the edges after creating the squished plane?