first example - first divide the floor into 16 squares
make some basic observations about the ref - what are the main objects in the scene
approximate ratio of objects
there are 2 characters
the adult is about 2x height of the kid
bottom right example - use 1 of the 16 blocks to draw 1 of the objects in the scene
knowing the width of the block we made - use that to approximate the ratio of the sink next to it
could even use the multiply method to check more thoroughly - could be 1.5 → 2
end of the bench still has 1 section - lets call it 1
relay info back to your sketch
repeat for rest of the major furnitures
next guess the height for the initial furniture (this might be out of order) - 1.5 → 2
Note - height of a normal room is around 2.75 → 3 metres
Note - height of a normal table is around 80cm → 90cm (about to your waist, so half of 1.7m)
assuming the table is 80cm, and normal height of roof indoors is 2.7m, we'll need to draw about 3.5 of these cabinets to get the height of the roof
process recap
create the floor, box it
add 1 furniture
find the roof based off this furniture
next draw any human characters
after understanding all the relationships + ratios of the main objects, you can then rotate the scene as you like and draw it (like in week 1)
when drawing the left example - what you're actually practicing is the ability to draw body ratio (head → chest → limbs)
to actually grasp spatial relationship you need to break the body down and draw it in reverse
draw the body in side/top view and break down the ratios in terms of actual numbers
because of this particular angle (45 degrees), the angles are quite linear, so you can judge some of the distances by eye (this example is 5 units high)
construct the edges of the box - using pen tool to check angles and inserting (middle edges) to average out the angle
note - you don't have to be super accurate about the numbers, this is only for demonstrating the concept
creating the slanted edge
using another box as example
looking at the side view below, can see his entire back runs along that slanted edge
imagining the kneecap as a ball, we can see it runs up along the front edge, to 2 units high
using heel = sphere, it lines up against the back of the box
draw crotch area on the cylinder, calculating the origin point of the other leg
2 units back
can hide the first leg to draw the second
using side view to determine where the kneecap is above on the grid
similar method to find the elbows
look at the side view, how high is it, where is it along the x axis of the grid?
use same method to draw the wrist + hand
if the arm moves in another axis, not just y, you just do the same, but now using the front diagram to see how far in terms of grid space it moves
say it moves the other direction
use comparisons to find out the other arm - its in the same axis as the knee of the stretched out leg
note - you don't necessarily need the top down diagram, but you definitely need side and front view
imagine bodies as cubes/ erasers
put on grid, draw a line to help you draw the body's curve later
draw eraser