first example - first divide the floor into 16 squares

make some basic observations about the ref - what are the main objects in the scene
approximate ratio of objects
there are 2 characters
the adult is about 2x height of the kid

bottom right example - use 1 of the 16 blocks to draw 1 of the objects in the scene

knowing the width of the block we made - use that to approximate the ratio of the sink next to it

could even use the multiply method to check more thoroughly - could be 1.5 → 2

end of the bench still has 1 section - lets call it 1


relay info back to your sketch

repeat for rest of the major furnitures

next guess the height for the initial furniture (this might be out of order) - 1.5 → 2

Note - height of a normal room is around 2.75 → 3 metres
Note - height of a normal table is around 80cm → 90cm (about to your waist, so half of 1.7m)
assuming the table is 80cm, and normal height of roof indoors is 2.7m, we'll need to draw about 3.5 of these cabinets to get the height of the roof

process recap
create the floor, box it
add 1 furniture

find the roof based off this furniture

next draw any human characters

after understanding all the relationships + ratios of the main objects, you can then rotate the scene as you like and draw it (like in week 1)

when drawing the left example - what you're actually practicing is the ability to draw body ratio (head → chest → limbs)

to actually grasp spatial relationship you need to break the body down and draw it in reverse

draw the body in side/top view and break down the ratios in terms of actual numbers

because of this particular angle (45 degrees), the angles are quite linear, so you can judge some of the distances by eye (this example is 5 units high)

construct the edges of the box - using pen tool to check angles and inserting (middle edges) to average out the angle

note - you don't have to be super accurate about the numbers, this is only for demonstrating the concept
creating the slanted edge

using another box as example

looking at the side view below, can see his entire back runs along that slanted edge

imagining the kneecap as a ball, we can see it runs up along the front edge, to 2 units high

using heel = sphere, it lines up against the back of the box

draw crotch area on the cylinder, calculating the origin point of the other leg


2 units back

can hide the first leg to draw the second

using side view to determine where the kneecap is above on the grid



similar method to find the elbows

draw a single element on the grid, estimate its height in cm, estimate roof
using that ratio estimate the ratio of other major objects in the scene

tip for drawing characters in 45 degree view when the camera is far away (small convergence)
draw character as a piece of paper
